Create an Interactive Door Blueprint
Build a fully functional interactive door with open/close states, overlap triggers, smooth timeline animation, and optional sound cue integration.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/bp-interactive-door.json
Create a Weathered PBR Material
Author a physically-based weathered surface material with layered rust, dirt, and edge-wear masks driven by world-space position and curvature inputs.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/mat-pbr-weathered.json
Set Up a Combat Arena Level
Lay out a combat-ready arena level with spawn points, nav mesh bounds, cover geometry placement, ambient lighting, and a configured game mode.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/level-arena-combat.json
Set Up a Third-Person Character
Configure a complete third-person character with skeletal mesh, spring-arm camera, movement component, input bindings, and a basic animation Blueprint.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/char-third-person.json
Set Up Locomotion Blend Space
Create a 2D blend space for directional locomotion, wiring idle, walk, and run animations along speed and direction axes with smoothed transitions.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/anim-locomotion-blend.json
Create a Rain Particle System
Build a Niagara rain system with GPU sprites, collision-responsive splash emitters, wind-driven drift, and depth-fade material for realistic precipitation.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/niagara-rain-system.json
Create an Ambient Soundscape
Assemble a layered ambient soundscape using Sound Cues, attenuation shapes, random-play nodes, and audio volume bounds for environmental immersion.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/audio-ambient-soundscape.json
Create and Paint a Landscape Terrain
Generate a landscape actor, sculpt height data, apply a layered landscape material, and paint grass, rock, and dirt layers with weight-blended textures.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/landscape-terrain-paint.json
Set Up a Destructible Object
Configure a physics asset with simulated rigid bodies, breakable constraints, a Chaos destruction field, and Blueprint-driven hit-response logic.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/physics-destructible.json
Create a Pickup / Collectible System
Implement a reusable pickup system with overlap detection, inventory interface, respawn timers, visual feedback particles, and a configurable item data table.
npx unreal-master-mcp-server import-workflow https://raw.githubusercontent.com/jaguarcode/UnrealMasterAI/main/workflows/gameplay-pickup-system.json
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